Vertical Map of the World

Last week, I was thinking about temperature and weather and how I want them to work in the Skies of Mor-ladron (SoM). Since pretty much everything happens in the sky, the traditional “north is cold and south is warm” environment didn't seem like a fun or logical way…

Ancestries: First Thoughts

Today’s post is a workshop on some ancestries I’ve been thinking about, mostly in the lore and worldbuilding sense rather than mechanics. I have some robust ideas for a few ancestries and a kernel of an idea for others, so I am definitely looking for your feedback!  Goblins…

Hippogriffs and History

I'm in the middle of writing a timeline for the history of the Skies of Mor-ladron (SoM), starting with the Great Catastrophe when the world was sundered and the cities rose into the skies to escape. (I definitely need to come up with a shorter name than “the…

Grounding the Fantastical

I love worldbuilding, creating new worlds from scratch, and seeing what adventures occur there. But as any good GM does, I also love stealing ideas and tweaking them to make them my own, and in this case, what I want to steal is history. Using an event or time period…

Foundations and Truths

What makes the Skies of Mor-ladron the Skies of Mor-ladron? What are the things that must be? These are the setting’s Foundations, and it’s a pretty short list.  * It must be a world set in the sky with floating islands and airships.  * A lot of things can be…